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Old Dec 18, 2006, 09:55 PM // 21:55   #201
Lion's Arch Merchant
 
Join Date: Jul 2006
Guild: League of Epic Tyrians
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Default Well, thanks for the free bumps...

To Former Ruling, and everyone: I appreciate your putting that on this page, however, I already stated this in my original post. All you are doing is putting what I said on a different page. Please actually READ my original post.
To Clawdius and everyone:All games take after some other game(s) in one or more ways...the same way Windows Vista is taking after Apple with their scrolling menu thingamagig. And how almost every RPG takes a LOT from D&D...there is, of course, people taking from others, especially with the cost of actually making the games, they don't want a high risk of the game sucking. Seriously, you are basing your question off of a thread that is basically a laughing stock. Why is that sort of question even in a thread like this?
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Old Dec 18, 2006, 09:55 PM // 21:55   #202
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this may have been useful had it of been posted ooo last year maybe.
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Old Dec 19, 2006, 02:42 AM // 02:42   #203
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Quote:
Originally Posted by valtonray
this may have been useful had it of been posted ooo last year maybe.
On the other hand, there is no point in time where your post will ever have any use.
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Old Dec 19, 2006, 09:47 PM // 21:47   #204
Lion's Arch Merchant
 
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Default How ignorant can you get?

I'm guessing that all the people that said they found this thread useful were just lying? And are you expecting that I post a thread before I get the game? Because a year ago, I still played Runescape. If it was posted a year ago, it wouldn't be facts, it would be the future. If YOU don't find them useful or already knew them, so what? Not everyone knows everything, as seen in people in ascalon or pre going ?dance because they don't read the emote list or bother asking anyone. Besides, it's JUST Guild Wars facts, not Useful Hints. Some of these facts aren't USEFUL, but then again, what is the USE of playing Guild Wars at all? The same reason some of those facts are there: they interest us. Guild Wars isn't my diploma, it isn't my degree, it isn't my job, it's what I do for fun. Thanks for the free bump, even if your post wasn't exactly accurate or well thought out. Nice display of ignorance.
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Old Dec 19, 2006, 11:37 PM // 23:37   #205
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Flash, just ingore the naysayers and keep on
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Old Dec 20, 2006, 08:24 PM // 20:24   #206
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Quote:
To Former Ruling, and everyone: I appreciate your putting that on this page, however, I already stated this in my original post. All you are doing is putting what I said on a different page. Please actually READ my original post.
No, your post said (and still says): "If you switch from a regular bow to a different bow, the arrow that hits from attacking with the first bow will be considered as if it was from the bow you switch to."

Which is really only 1 peice of what the whole point was about bows...So my post added on the (Frankly More Important) fact that ALL situations pan out at the time of arrow hit - including Conditions/etc on your ranger that effect the hit, most important of which probably is Blindness.

----------------

You might also like to add about Rangers:
At Nightfall release the Primary Attribute "Expertise" was reworked and reworded. It used to effect any Non-spell skill in the game. Many still assume it works like this. [From threads here on the forum, and posts on the Wiki many assume the new workings of Expertise are a "bug" in certain skills because of how expertise used to work]

Expertise now only effects what is SPECIFICALLY mentioned in its wording. Which for reference (not part of the fact) is: All attack skills, All Rituals [both nature and binding], any skill with touch range (more on this in a minute), and ALL ranger skills no matter type.

Meaning it no longer effects most of other profession's skills (only the before mentioned attack skills, rituals, and touch range skills), and now can effect SOME Spells (One's that are Touch Range of course like Mending Touch, Restore Life, and Starburst).

I'm surprised how many people DON'T realize that Expertise is changed now, given the number of edits to the Wiki calling it a bug that Expertise effects Mending Touch (a spell), or doesn't effect plain "skills" from other classes now.
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Old Dec 20, 2006, 10:06 PM // 22:06   #207
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you were never allowed to bring candycanes/ghsot in abox, snowmen to pvp.

it is impossible to be at hells precipice at lvl1. this is because the least amount of xp you can get to post is 230 i think, then assuming you rage quit the pvp arena and go back in to post, you get ran to THK there is 1,000xp for mission. since it only takes 2kxp to get lvl2, youd be lvl2 right after the compleastion of ring of fire mission
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Old Dec 20, 2006, 10:11 PM // 22:11   #208
Lion's Arch Merchant
 
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Default Oops, missed that part

Ok, so I missed a little bit of the message. Didn't register the condition/hexes part I suppose, so i changed the original post to make it all-encompassing. Added Stig Figger's little piece of info.
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Old Dec 20, 2006, 11:09 PM // 23:09   #209
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Transmogrifier Potions don't stop. They last so long as you don't change the district or go to an explorable.
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Old Dec 22, 2006, 01:35 AM // 01:35   #210
Lion's Arch Merchant
 
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Default Actually, this is incorrect.

Transmogrifier Tonics last for 30 minutes, unless inturrupted by the mentioned methods.
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Old Dec 22, 2006, 02:56 AM // 02:56   #211
Lion's Arch Merchant
 
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Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
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Quote:
Originally Posted by Flash Sp
To Clawdius and everyone:All games take after some other game(s) in one or more ways...the same way Windows Vista is taking after Apple with their scrolling menu thingamagig. And how almost every RPG takes a LOT from D&D...there is, of course, people taking from others, especially with the cost of actually making the games, they don't want a high risk of the game sucking. Seriously, you are basing your question off of a thread that is basically a laughing stock. Why is that sort of question even in a thread like this?
Exactly, having a new idea is completely dangerous on any martket. How ever this idea could possibly make a good stand, or just suck. So when it comes to ideas, you need to take ideas which are well known and approved by the general users of the product. Which is why i'd like to see things from WoW and Oblivion and so on in Guild Wars.

Quote:
Originally Posted by Valtonray
this may have been useful had it of been posted ooo last year maybe.
"If you don't have anything nice to say, don't say it anything."
-Grandma
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Old Dec 23, 2006, 01:05 AM // 01:05   #212
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Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
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Quote:
Originally Posted by Jeff Highwind
If a Necro uses a ranger preparation, he will do his normal casting animation then clap for 3 seconds at the end.
OMFG,, i tought you were just kidding

Quote:
Originally Posted by SirJackassIII
Using /dancenew followed by /dance on a NF CE, you'll do the character specific dance but with the special effects from the CE dance (any infinte loop emote would has this effect)
If you do the Faction CE dance and shadow step away your dance will stay in there place.

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Old Dec 25, 2006, 06:17 PM // 18:17   #213
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Default Bump

Added some interesting information about Grognard and his misnamed green drops.
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Old Dec 25, 2006, 07:22 PM // 19:22   #214
Forge Runner
 
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Quote:
Originally Posted by Shadow Kurd
OMFG,, i tought you were just kidding
Oh no, Eldred used to farm Zelnehun back during the glitch as a N/R

I could not stop laughing when he did that.
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Old Dec 27, 2006, 02:36 AM // 02:36   #215
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As a noob, I've learned some neat things in here.

One that I haven't seen mentioned, that a lot of my guildies didn't know, was about runes. Most people ID them then salvage them; however, if you then ID them a second time after salvage, you can get a better price from the rune trader for them.

As for cutscene shenannigans...

In one of the Factions missions, where you see Shiro's ghost, we killed the last afflicted before we killed the last of the enemy minions. The last afflicted dying triggered the cutscene. Also, several people had minis. Someone didn't want to skip. So while the cutscene went on and on and on, we were all frozen in place while a couple of minions attacked some of our party, a mini Shiro and a seige turtle wandered around, and a mini jungle troll kept interrupting the dialogue with RAAAWWWWWRR!!!!. It was probably the silliest thing I've seen in GW yet.
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Old Dec 30, 2006, 02:22 AM // 02:22   #216
Lion's Arch Merchant
 
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Is it ranger PREPARATIONS, or are you talking about nature rituals? Cuz my Necro as an N/R used RTW, and nothing unusual happened.
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Old Dec 30, 2006, 02:42 AM // 02:42   #217
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Yes it is preparations. You have to stand still while doing the prep though, don't move for about 3 seconds.
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Old Dec 30, 2006, 04:54 AM // 04:54   #218
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Mini-pets area affected by Varesh's Frost Vortex. This can be seen by getting the mini-pet close enough when Varesh activates the skill. The mini-pet will have the skill animation caused by Frost Vortex but shows no signs of it being affected of slowness or damage.

All Ascalon Guards in Old Ascalon will have the dialog of a male even if it is a female who you speak to. Gets very odd when the female guards talk about their children and wife.

During the Sunspears in Kryta quest, recently added are the town npc's being attacked by the Torment creatures while you close the rifts. While most of the NPC's are warriors, some like Jiaju Tai are Mesmers.

Last edited by Windstriker; Dec 30, 2006 at 04:59 AM // 04:59..
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Old Jan 04, 2007, 02:11 AM // 02:11   #219
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Quote:
Originally Posted by Ansgar Two Hand
One that I haven't seen mentioned, that a lot of my guildies didn't know, was about runes. Most people ID them then salvage them; however, if you then ID them a second time after salvage, you can get a better price from the rune trader for them.
This is true - however, be cautious! Check and see what the trader will give you BEFORE IDing the rune a 2nd time because the trader will give you the ID amount instead of the last paid amount. I Learned this the hard way. I IDed the wrong rune and it dropped from last paid of 2k to the IDed price of 56g.
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Old Jan 04, 2007, 08:18 AM // 08:18   #220
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In the Deep elite mission, after u clear first 2-3 areas, there is a gate that closes, and if u have 2 necros (one with bip and the other consume corpse), u can have the bip sac himself, and when they monk on the other side of the gate uses rebirth, the other necro can ride the necro to the other side. which is pretty fun to do but requires very very good timing
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